In WWII Fighter U Dodge Missiles, I set out to recreate the intense aerial combat of World War II with a twist: the focus is on the frantic chaos of dodging enemy missiles. The player assumes the role of a daring fighter pilot, navigating through relentless waves of incoming missiles to stay alive.

Approach to the Theme:
The theme of "projectile-dodging chaos" is brought to life through fast-paced, reactive gameplay. The game challenges players to master precise movements under pressure, as the difficulty ramps up with each passing moment. Missiles are spawned in increasing numbers and speeds, emulating the unpredictable and overwhelming barrage typical of a wartime dogfight.

Core Game Engine Concepts Demonstrated:

  • Player Input Handling: Smooth and responsive controls allow for quick maneuvers, which are critical for dodging high-speed projectiles.
  • Collision Detection: Implemented robust collision detection to determine when the fighter plane is hit by a missile, triggering a game-over state.
  • State Management: The game features distinct states, including a main menu, active gameplay, and a game over screen with options to restart
Published 10 hours ago
StatusReleased
PlatformsHTML5
AuthorPranavs2002
GenreAction
Made withUnity

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